MY PORTFOLIO
01
RHYTHM

GAMEPLAY & SYSTEMS ENGINEER​
Lead engineer on a six-person team for Project JAM, a rhythm-action game built in Unity. Developed core rhythm mechanics, built a custom MIDI parser to streamline level design, and implemented a beat-sync system that animates any game object in time with the music, inspired by Hi-Fi Rush. Nominated for Best Programming out of 20+ games in the Gameheads 2025 Jose Awards.
02
2D SIDE SCROLLER

GAMEPLAY & SYSTEMS ENGINEER
Lead engineer on a five-person team for Thrash N’ Dash, a 2D pixel-art side-scroller built in Unity. Developed AI enemy behavior, designed an oscillating trick execution meter inspired by Madden, and implemented an auto-jump system that dynamically adapts to obstacles of any size. As my first-ever game project, this experience taught me how to code in C#, structure scalable gameplay systems, and lead the technical workflow for a full development team.


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